Monday, 28 April 2014

City Model and Baked Texture

Here is my model for my city and it UV mapped and then the model with my concept art backed on to it. All it needs now is some dynamics to create the mist.



I'm not sure why but in the view port the texture looks really fuzzy, but when it renders it's fine and looks exactly like concept art.

This is the render in maya really happy that it worked and you can't really tell the difference between the concept art and the rendered model.


City Concept art


Friday, 18 April 2014

@Alan Mirroring influences

I've been trying to mirror the influences like you said but every time I do it this is the problem I get.


Character Skinning

Head


Upper Body




Adding Influence Objects

Since there is a little bit of collapsing going on in some of my joints as you can see in the video above. I've added influence objects to bring back some of the volume that gets lost when joints such as the elbow and fingers bend. 



Lower Body


Just like with the upper body the knee when it bends loses volume as you can see in the video above, so I've added an influence object to it to keep it form doing that. 


My character is now mostly skinned except for the loin cloth as I am having trouble getting the weighting right for it. but now I'm moving onto the facial rigging and leaving the loin cloth until I can get some help with that. 


Thursday, 17 April 2014

Wednesday, 16 April 2014

Finished Modelling the Character

I've finished modelling my character, so now it's time to move onto UV mapping and rigging.