Friday, 18 April 2014

Character Skinning

Head


Upper Body




Adding Influence Objects

Since there is a little bit of collapsing going on in some of my joints as you can see in the video above. I've added influence objects to bring back some of the volume that gets lost when joints such as the elbow and fingers bend. 



Lower Body


Just like with the upper body the knee when it bends loses volume as you can see in the video above, so I've added an influence object to it to keep it form doing that. 


My character is now mostly skinned except for the loin cloth as I am having trouble getting the weighting right for it. but now I'm moving onto the facial rigging and leaving the loin cloth until I can get some help with that. 


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