Labels
- Character design
- Concept art
- Final Piece
- Life Drawing
- Maya Toolkit
- Research
- Thumbnails
- Year 1
- Year 2
Showing posts with label Maya Toolkit. Show all posts
Showing posts with label Maya Toolkit. Show all posts
Friday, 28 November 2014
Maya Tutorials
Part 1: Classic Active & Passive Rigid Bodies
Wednesday, 12 November 2014
Maya Tutorials
Part 1: Classic Active & Passive Rigid Bodies
Annoyingly I had this so the ball went straight through the middle but it seems when I rendered it out it moved around a bit so now it only hits the bottom.
Friday, 9 May 2014
Maya Tutorial Checklist
Pipeline 2: Games Modelling
Pipeline 2: Normal & Occ Maps
Maps Part 1: Base Normal Maps
Maps Part 2: Rope Normal Map
Maps Part 3: Ambient Occlusion Maps
Pipeline 2: Diffuse Maps & Viewport 2.0
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal
Mental Ray Part 1: Samples & Quality Control
Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Mental Ray Part 4: Physical Sun & Sky
Mental Ray Part 5: Portal Lights
Mental Ray Part 6: Mia Metarial X Shader
Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
Mental Ray Part 8: Displacement Maps
Mental Ray Part 9: Ambient Occlusion
Maps Part 2: Rope Normal Map
Maps Part 3: Ambient Occlusion Maps
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal
Maps Part 9: Diffuse Maps - Fabric Flag
Maps Part 10: Normal Maps Using Xnormal & Photoshop - Shield
Maps Part 11: Using Viewport 2.0 for Look Development & Rendering
Maps Part 11: Using Viewport 2.0 for Look Development & Rendering
Dynamics 1: Intro to Particle Dynamics
Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particles Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit From Curve
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit From Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Goal Weights
Dynamics Part 15: Animated Instances
Lighting & Rendering 2: Mental Ray Lighting Techniques
Dynamics Part 2: Particles Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit From Curve
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit From Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Goal Weights
Dynamics Part 15: Animated Instances
Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Mental Ray Part 4: Physical Sun & Sky
Mental Ray Part 5: Portal Lights
Mental Ray Part 6: Mia Metarial X Shader
Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
Mental Ray Part 8: Displacement Maps
Mental Ray Part 9: Ambient Occlusion
Tuesday, 15 April 2014
Thursday, 10 April 2014
Maya Tutorials
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Thursday, 27 March 2014
Dynamics
Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particles Grids
Wednesday, 26 March 2014
Maya Tutorials
Maps Part 9: Diffuse Maps - Fabric Flag
Thursday, 13 March 2014
Thursday, 6 March 2014
Monday, 17 February 2014
Maya Tutorials
Maps Part 3: Ambient Occlusion Maps
I increased the levels on the first Occlusion map just for the purpose of uploading it to the blog as it couldn't be seen before.
Thursday, 30 January 2014
Monday, 27 January 2014
Thursday, 16 January 2014
Thursday, 9 January 2014
Maya Tutorial Checklist
Lip Syncing Tutorials
Lip Syncing Part 2: Jaw Bounce
Lip Syncing Part 3: Adding Phoneme's & Viseme's
Lip Syncing Part 4: Tongue, Eyes, Blinks, & Brow
Lip Syncing Part 3: Adding Phoneme's & Viseme's
Lip Syncing Part 4: Tongue, Eyes, Blinks, & Brow
Modelling tutorials
Head Modelling Part 2: Blocking
Head Modelling Part 3: Refined Blocking
Head Modelling Part 4: The Mouth
Head Modelling Part 5: The Eyes
Head Modelling Part 6: The Nose
Head Modelling Part 7: The Ear
Head Modelling Part 8: The Neck
Head Modelling Part 9: The Throat
Head Modelling Part 10: The Hair Part 1
Head Modelling Part 11: The Hair Part 2
Head Modelling Part 12: The Eyebrows
Head Modelling Part 13: The Eyeballs
Head Modelling Part 3: Refined Blocking
Head Modelling Part 4: The Mouth
Head Modelling Part 5: The Eyes
Head Modelling Part 6: The Nose
Head Modelling Part 7: The Ear
Head Modelling Part 8: The Neck
Head Modelling Part 9: The Throat
Head Modelling Part 10: The Hair Part 1
Head Modelling Part 11: The Hair Part 2
Head Modelling Part 12: The Eyebrows
Head Modelling Part 13: The Eyeballs
Body Modelling Part 14 - Torso
Body Modelling Part 15 - The Lower Body Part 1
Body Modelling Part 16 - The Lower Body Part 2
Body Modelling Part 17 - The Arm
Body Modelling Part 18 - The Hand
Body Modelling Part 19 - The Shoes
Body Modelling Part 20 - Completion: Bring the Head & Body Together
UV Mapping
UV Layout Part 1 - The Head & Hair
UV Layout Part 2 - The Torso
UV Layout Part 3 - The Trousers & Shoes
Body Modelling Part 16 - The Lower Body Part 2
Body Modelling Part 17 - The Arm
Body Modelling Part 18 - The Hand
Body Modelling Part 19 - The Shoes
Body Modelling Part 20 - Completion: Bring the Head & Body Together
UV Mapping
UV Layout Part 1 - The Head & Hair
UV Layout Part 2 - The Torso
UV Layout Part 3 - The Trousers & Shoes
Wednesday, 8 January 2014
Maya Tutorials
The lower body Part 1
The Lower body Part 2
The Arms
The Hands
The Shoes
Model Completed
The Lower body Part 2
The Arms
The Hands
The Shoes
Model Completed
UV Mapping: The Head
The Torso
The Lower Body
Thursday, 5 December 2013
Thursday, 21 November 2013
Character Modelling: Eyes, and eyebrows.
Subscribe to:
Posts (Atom)






















