Showing posts with label Maya Toolkit. Show all posts
Showing posts with label Maya Toolkit. Show all posts

Friday, 28 November 2014

Wednesday, 12 November 2014

Maya Tutorials

Part 1: Classic Active & Passive Rigid Bodies



Annoyingly I had this so the ball went straight through the middle but it seems when I rendered it out it moved around a bit so now it only hits the bottom. 





Friday, 9 May 2014

Maya Tutorial Checklist

Pipeline 2: Games Modelling

Pipeline 2: Normal & Occ Maps

Maps Part 1: Base Normal Maps
Maps Part 2: Rope Normal Map
Maps Part 3: Ambient Occlusion Maps

Pipeline 2: Diffuse Maps & Viewport 2.0
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal

Mental Ray Part 1: Samples & Quality Control
Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Mental Ray Part 4: Physical Sun & Sky
Mental Ray Part 5: Portal Lights
Mental Ray Part 6: Mia Metarial X Shader
Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
Mental Ray Part 8: Displacement Maps
Mental Ray Part 9: Ambient Occlusion



Thursday, 10 April 2014

Maya Tutorials

Dynamics Part 3: Omni Emitters




Dynamics Part 4: Directional Emitters

Thursday, 27 March 2014

Dynamics

Dynamics Part 1: Sketching Particles


Dynamics Part 2: Particles Grids

Wednesday, 26 March 2014

Maya Tutorials

Maps Part 9: Diffuse Maps - Fabric Flag


Maps Part 10: Normal Maps Using Xnormal & Photoshop - Shield


Maps Part 11: Using Viewport 2.0 for Look Development & Rendering


Thursday, 13 March 2014

Maya Tutorials

Maps Part 7: Diffuse Maps - Rope



Maps Part 8: Diffuse Maps - Wood & Metal





Thursday, 6 March 2014

Monday, 17 February 2014

Maya Tutorials

Maps Part 3: Ambient Occlusion Maps

I increased the levels on the first Occlusion map just for the purpose of uploading it to the blog as it couldn't be seen before. 










Maps Part 4: Base Diffuse Maps


Maps Part 5: Diffuse Maps - Stone Base








Monday, 27 January 2014

Thursday, 16 January 2014

Games Modelling

Modelling Part 1: Low Resolution 



Modelling Part 2: UV Layout


Wednesday, 8 January 2014

Maya Tutorials

The lower body Part 1



The Lower body Part 2



The Arms



The Hands



The Shoes




Model Completed





UV Mapping: The Head


The Torso


The Lower Body




Thursday, 21 November 2013

Character Modelling: Eyes, and eyebrows.

Finally finished modelling the head from the tutorial so now onto the body.