Showing posts with label Secret Lairs. Show all posts
Showing posts with label Secret Lairs. Show all posts

Friday, 14 December 2012

Presentation

Kym Mumford

Textures

I UV mapped pretty much my whole scene so here are all my textures I made for it. 























final rendered scene and digital pipeline

Here is my final rendered set with the matte painting and the digital set pipeline. I'm pretty happy with the way it came out but the lighting is not how I wanted it, was really difficult to get right, I think if I had another week I would probably still not have the lighting the way I want it. 

Final rendered Model
Un-Textured Model
Wire Frame Model
UV Mapped model

Matte Painting

In my scene I'm having a matte painting that shows what's through the door as it's a bit easier than modeling another scene and then having to light it and and texture it. I was going to have lots of casinos tables but once I put them in since this is such a small image they looked like blobs so instead I put crowds of people which looked slightly better.


Final concept art

Here is my final concept art for my secret lair and the build up for it. 









Orthographic Drawings





Thursday, 13 December 2012

Tuesday, 11 December 2012

UV Mapping

Finished with all my UV mapping finally now can get started with the lighting and textures.


Monday, 10 December 2012

Skull

Not the best skull in the world but as my first attempt I think it's pretty good and at least it looks like a skull. When i texture it I will be adding more detail.



Friday, 7 December 2012

Maya Progress

Finished modeling most of my scene just have the skull and a small stand for my hero prop left to do, pretty happy with the way its come out, now to see what it looks like when I start lighting it.



Also finished modeling my hero prop the little details on the cover were quite hard to do and my geometry is quite bad on it but it looks how I want it to.


Candles

I've modled 3 variations of candles for my Altar which I'll just duplicate a few times and scatter them about so that they cover the back.


Thursday, 6 December 2012

Maya Progress

I thought the lamp was going to be a lot harder to make than it was but i think I'm finally getting the hang of modeling and I'm really happy witht the way it came out.


Tuesday, 4 December 2012

More Maya Progress

Spent the day modelling this chair, was quite difficult and not exactly how I want it still but close enough, might make a few changes when I import it into my scene but for now it's done.