One of the difficult things to figure out about my project is how I am going to go about texturing my environment. I would quite like to keep the same roughness that Piranesi's original etchings have but that is something that is very difficult to achieve in Maya. I've done a tests to see if I could get the effect that I want. I don't think I have it quite yet so I'll need to play around a bit more and see what else I can come up with.
I was shown this animation Blik and I really like the style of it, if you look at the models closely they have a very sketchy outline which I'd love to figure out how they have done it because I think it would help me achieve the type of look I want in my own textures.