Friday, 9 May 2014

Maya Tutorial Checklist

Pipeline 2: Games Modelling

Pipeline 2: Normal & Occ Maps

Maps Part 1: Base Normal Maps
Maps Part 2: Rope Normal Map
Maps Part 3: Ambient Occlusion Maps

Pipeline 2: Diffuse Maps & Viewport 2.0
Maps Part 4: Base Diffuse Maps
Maps Part 5: Diffuse Maps - Stone Base
Maps Part 6: Diffuse Maps - Stone Pillars
Maps Part 7: Diffuse Maps - Rope
Maps Part 8: Diffuse Maps - Wood & Metal

Mental Ray Part 1: Samples & Quality Control
Mental Ray Part 2: Final Gather
Mental Ray Part 3: Linear Work Flow
Mental Ray Part 4: Physical Sun & Sky
Mental Ray Part 5: Portal Lights
Mental Ray Part 6: Mia Metarial X Shader
Mental Ray Part 7: High Dynamic Range Image (Hdr) Lighting
Mental Ray Part 8: Displacement Maps
Mental Ray Part 9: Ambient Occlusion



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