All Tutorials can be found - http://kymmumford.blogspot.co.uk/search/label/Maya%20Toolkit
Individual links are below.
Intro to Autodesk Maya
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Lighting & Rendering 1: Intro to Lighting
Part 1: Exterior Lighting - Mid Day
Part 2: Exterior Lighting - Sunset
Part 4: Exterior Lighting - Night
Part 5: Interior Lighting - Sunset
Modelling 1: Digital Sets
Pre-Viz 1: Intro to Pre-Visualisation
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On the Spot
Geometry Types
Character Part 1: Modelling
Texturing Part 1: Common Shaders
Texturing Part 2: UV Maps
Lighting & Rendering Part 1: Light & Shadow
Character Part 3: Lighting & Rendering
Animation Part 1: Using Rigs
Animation Part 2: Using Motion Paths
Animation Part 3: Using MEL
Part 2: Exterior Lighting - Sunset
Part 4: Exterior Lighting - Night
Part 5: Interior Lighting - Sunset
Modelling 1: Digital Sets
Part 1: Modelling
Part 2: Uv Layout
Part 3: Lighting
Part 4: Colour Maps
Part 5: Bump & Specular Maps
Part 5: Dirt Maps & Final Render
Part 2: Uv Layout
Part 3: Lighting
Part 4: Colour Maps
Part 5: Bump & Specular Maps
Part 5: Dirt Maps & Final Render
Camera Control Part 1: Creating a Camera Rig
Camera Control Part 2: Pan Shot
Camera Control Part 2: Roll Shot
Camera Control Part 2: Pitch Shot
Camera Control Part 3: Crane Shot
Camera Control Part 3: Dolly Shot
Animation 1: Intro to Character Animation
The Bouncing Ball Part 1: On the Spot
The Bouncing Ball Part 2: With Travel & Rotation
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-through: Can Snatch
Installing & Using 'Felix Jnr' Character Rig & Walk Cycles Part 1: Mechanics
Settle & Rest: Pendulum
Secondary Action & Overlap: Hanging Chain
Squash & Stretch: Jumping
Anticipation & Follow-through: Can Snatch
Installing & Using 'Felix Jnr' Character Rig & Walk Cycles Part 1: Mechanics
Texturing 1: Intro to Texturing
Utilities and Shading networks: Sampler info node (double sided shader)
Utilities and Shading networks: Sampler info node (double sided shader)
Surface Texturing Part 2: Fur Hat
Rigging 1: Intro to Rigging & Constraints
Biped Rigging Part 1: Feet & Legs
Rigging Techniques 2: Eye
Rigging Techniques 3: Object Exchange
Rigging Techniques 4: Tails
Visual Effects 1: Deformers
Deformers Part 1: Non-Linear Deformers
Deformers Part 2: Blend Shapes with Inbetweens
Deformers Part 3: Creating Mirrored Blend Shapes
Deformers Part 4: Wire Deformers
Deformers Part 4: Sculpt Deformers
Rigging 1: Intro to Rigging & Constraints
Biped Rigging Part 1: Feet & Legs
Rigging Techniques 2: Eye
Rigging Techniques 3: Object Exchange
Rigging Techniques 4: Tails
Visual Effects 1: Deformers
Deformers Part 1: Non-Linear Deformers
Deformers Part 2: Blend Shapes with Inbetweens
Deformers Part 3: Creating Mirrored Blend Shapes
Deformers Part 4: Wire Deformers
Deformers Part 4: Sculpt Deformers
Visual Effects 2: Render Layers & Compositing
Stereo Camera Rigs in Photoshop & After Effects
Render Layers Part 1: Software Rendering
Render Layers Part 2: Depth of Field
Render Layers Part 3: Mental Ray & Matte Passes
Stereo Camera Rigs in Photoshop & After Effects
Render Layers Part 1: Software Rendering
Render Layers Part 2: Depth of Field
Render Layers Part 3: Mental Ray & Matte Passes
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