Friday, 14 December 2012

final rendered scene and digital pipeline

Here is my final rendered set with the matte painting and the digital set pipeline. I'm pretty happy with the way it came out but the lighting is not how I wanted it, was really difficult to get right, I think if I had another week I would probably still not have the lighting the way I want it. 

Final rendered Model
Un-Textured Model
Wire Frame Model
UV Mapped model

Matte Painting

In my scene I'm having a matte painting that shows what's through the door as it's a bit easier than modeling another scene and then having to light it and and texture it. I was going to have lots of casinos tables but once I put them in since this is such a small image they looked like blobs so instead I put crowds of people which looked slightly better.


Final concept art

Here is my final concept art for my secret lair and the build up for it. 









Orthographic Drawings





Thursday, 13 December 2012

Tuesday, 11 December 2012

UV Mapping

Finished with all my UV mapping finally now can get started with the lighting and textures.


Monday, 10 December 2012

Skull

Not the best skull in the world but as my first attempt I think it's pretty good and at least it looks like a skull. When i texture it I will be adding more detail.