Thursday, 13 December 2012

Tuesday, 11 December 2012

UV Mapping

Finished with all my UV mapping finally now can get started with the lighting and textures.


Monday, 10 December 2012

Skull

Not the best skull in the world but as my first attempt I think it's pretty good and at least it looks like a skull. When i texture it I will be adding more detail.



Friday, 7 December 2012

Maya Progress

Finished modeling most of my scene just have the skull and a small stand for my hero prop left to do, pretty happy with the way its come out, now to see what it looks like when I start lighting it.



Also finished modeling my hero prop the little details on the cover were quite hard to do and my geometry is quite bad on it but it looks how I want it to.


Photoshop: Character

Another little exercise but this time with characters. I started out with scribbles and tried to turn them into whatever characters I saw in the scribbles.

Photoshop

today we played around with scribbling down quick images again, this time we used photographs as the background and had to try work into the photo and find an image, I found this a lot harder and my first two attempts didn't go so well but the third attempt came out a lot better, can imagen it is what someone might see if they walked into a cave on acid.




And then the last image is just working on the image we liked the most for an extra 10 minutes.