After looking at the lighting for scene 4 again I decided to change a few things like the texture in the mirror and the amount of candles there were on the wall they are minor changes but I feel they make a difference.
The mirror still wasn't quite right so I went back and fiddled around with it a little more.
Tuesday, 26 November 2013
Monday, 25 November 2013
Lighting Tests
I've finished the lighting on Scene 4, there might be a few more changes made but for now this is the final lighting for scene 4. We decided to not do the toon shader on this scene anymore as we would not be able to use mental ray and there are a lot more options to lighting in metal ray than in maya software. Here are the lighting tests and then the final render for it. I'll be moving onto trying to light scene 3. I have had a few problems with it as its quite hard to light image planes but I will be giving it another go if it doesn't work out then I'll be doing the lighting in after effects.
Saturday, 23 November 2013
Character Design lesson
In this weeks class we focused on environments and how an environment can show the personality of a character. We were each given a type of environment we had to create. Mine was an aquatic pirates cabin.
Friday, 22 November 2013
Texturing progress
Here are the rest of the textures all done and ready to be taken to the lighting stage, and trying to get the toon shader correct. I managed it fine on Scene 3 but that is a relatively easy Scene to apply the toon shader to.
Thursday, 21 November 2013
Finished animatic
I think this must be the 5th animatic , hopefully this one the transitions will be right.
Character Modelling: Eyes, and eyebrows.
Wednesday, 20 November 2013
Texturing progress
Here is the texturing progress so far. Still need to do the corneas on the characters eyes, otherwise everything else on it is done.
Tuesday, 19 November 2013
UV Mapping progress
Here is Scene 4 and the character done so finally finished all the UV mapping so now onto texture it all.
Sunday, 17 November 2013
Character Design: Villain Prop
This prop is more of an environment than a prop. But it is what contains all the Elder Gods. What I mean by that is that it's the anchor for the spell that banished them from the world. I have the concept I want for it now and I've decided that once I'm in photoshop and have drawn it out I'm then going to add the details of things carved into the tree like eyes and claws.
Saturday, 16 November 2013
Character Design: Hero Prop
Here are some thumbnails for my Bow and Arrow which is my other prop for my hero. I need to take these into photoshop now and play around with some colours. I know which bits and pieces that I want to combine together to make the final design.
UV Mapping progress
Here is the UV mapping progress so far. Both of these objects have taken a very long time to do, as they have so many different components.
Here is Scene 3 UV mapped.
Friday, 15 November 2013
Thursday, 14 November 2013
Wednesday, 13 November 2013
Revised final animatic
Here is our final animatic again with all the transitional changes we discussed with Alan. Hopefully we will get the green light for this one.
Tuesday, 12 November 2013
Character Design: Prop
Have done a few thumbnails for one of my props the knife. I want it to be quite simple and look quite handmade and well used. I like 7 the best so I think the next step is taking it into Photoshop and giving it a bit more colour and texture.
Character Design lesson
In today's lesson we were using silhouettes and we had to try creating a character just using the silhouettes. I got a cowboy.
Monday, 11 November 2013
Character Design: Prop Influence maps
After not really knowing what I was going to do with my prop I have decided to design three, two for my hero, and one for my villain.
For my hero since he is a hunter and the hero he needs weapons so for his two props I was thinking of having a bow and arrow and then a knife. For my villain he needs something that he was trapped in, something that my sidekick could come along and touch that would release the Elder god into him so I thought about having a statue a kind of carving that's been left deep in the forest that the elders from the Abenaki tribe could have used to bind the spell they cast to banish the Elder Gods.
For my hero since he is a hunter and the hero he needs weapons so for his two props I was thinking of having a bow and arrow and then a knife. For my villain he needs something that he was trapped in, something that my sidekick could come along and touch that would release the Elder god into him so I thought about having a statue a kind of carving that's been left deep in the forest that the elders from the Abenaki tribe could have used to bind the spell they cast to banish the Elder Gods.
Character design: Body
For my characters I thought I would start off with some poses with each one I chose 3 poses which I will be taking forward for my characters and drawing them in once I've designed them.
To understand some of the anatomy of my characters I did some sketches of the muscles and the skeleton so that when I put skin over my characters I have the muscle in the right places. Also for my villain I'm thinking of having him very muscled and considering having tree roots/vines and possible thorns in his anatomy following the muscle structure so I really need to understand the correct anatomy of the muscles, and my sidekick is quite skinny so needed to understand the bones a bit more as well. My villain is actually based on a real native american god, the only description of him is that he is wolf like so I'm thinking of combining the wolf with trees and vines. That way all of his design comes from nature and since some of the better known elder gods have tentacles I thought that tree roots could be a good substitute for this. So below are my anatomy sketches and some tree root sketches.
Below is my basic characters body shapes. My villains will possible change once I have designed him but for now that's what I'm going to be going with. Their sizes to one another are not in proportion though, my villain will be significantly larger than the other two.
To understand some of the anatomy of my characters I did some sketches of the muscles and the skeleton so that when I put skin over my characters I have the muscle in the right places. Also for my villain I'm thinking of having him very muscled and considering having tree roots/vines and possible thorns in his anatomy following the muscle structure so I really need to understand the correct anatomy of the muscles, and my sidekick is quite skinny so needed to understand the bones a bit more as well. My villain is actually based on a real native american god, the only description of him is that he is wolf like so I'm thinking of combining the wolf with trees and vines. That way all of his design comes from nature and since some of the better known elder gods have tentacles I thought that tree roots could be a good substitute for this. So below are my anatomy sketches and some tree root sketches.
Sunday, 10 November 2013
Character lessons
Last week we broke down character drawings down into their basic forms and then altered them to make them either male/female or fat/skinny. My first character was Mr. Incredible and then my second Tigger.
This week we did character poses and we asked to concentrate on the lines of the body because if we got these right when we add mass to the character the pose will look realistic, and hopefully not so stiff. We then had a go at doing some character expressions. I had Winnie the Pooh.
Saturday, 9 November 2013
Modelling progress: Scene 4
The gramophone for scene 4 modeled and then a completed scene 4. Just need to finish modeling the phonograph and everything for scene 4 will be done.
Thursday, 7 November 2013
Finalized animatic
After our tutorial with Alan it was suggested we change some of our transitions to match each other, so I have added these changes to the animatic. There will probably need to be a few more tweaks to be made to the timing of things but this is what we have so far.
Monday, 4 November 2013
Environment Modelling: Scene 4
The modelling progress for scene 4, still need to add a few things and edit a few bits but it's getting there.
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